"""2026-02-15
Eye 05
Desenho que se assemelha a um olho alienígena
ericof.com|https://openprocessing.org/sketch/1307209
png
Sketch,py5,CreativeCoding
"""
from sketches.utils.draw import canvas
from sketches.utils.helpers import sketches as helpers
from typing import cast
import py5
sketch = helpers.info_for_sketch(__file__, __doc__)
cor_fundo = py5.color(0)
balls: list["Ball"] = []
status = True
inner_radius_i = 50
inner_radius = 60
inner_radius_sa = 160
outer_radius = 600
num_balls = 12_000
inner_r = inner_radius
outer_r = 600
d = 0.0
e = 0.0
g = 0.0
noise_amp = 40
noise_factor = 80
inner_noise_factor = 40
inner_alpha = 100
outer_alpha = 80
thick = 2
step = 0.8
point_step = 0.8
point_index = 0
PG_DIMENSAO = 2000, 1000
PG_MEIO = 1000, 500
PG: py5.Py5Graphics | None = None
luz_x = 300
luz_y = 410
luz_z = -1800
def lerp_color_rgba(c1, c2, t):
t = py5.constrain(t, 0, 1)
r = py5.lerp(py5.red(c1), py5.red(c2), t)
g_ = py5.lerp(py5.green(c1), py5.green(c2), t)
b = py5.lerp(py5.blue(c1), py5.blue(c2), t)
a = py5.lerp(py5.alpha(c1), py5.alpha(c2), t)
return py5.color(r, g_, b, a)
class Ball:
def __init__(self, px, py, vx, vy, ax, ay, r):
self.px = px
self.py = py
self.vx = vx
self.vy = vy
self.ax = ax
self.ay = ay
self.r = r
def update(self):
# Integrate
self.vx += self.ax
self.vy += self.ay
self.px += self.vx
self.py += self.vy
# Flow field-ish noise steering (same spirit as original)
noise_fx = 35
noise_fy = 35
nx = py5.noise(self.px / noise_fx, self.py / noise_fy, 10)
ny = py5.noise(self.px / noise_fx, self.py / noise_fy, 100)
self.vx = py5.remap(nx, 0, 1, -1, 1) * 2.5
self.vy = py5.remap(ny, 0, 1, -1, 1) * 2.5
def draw(self, pg: py5.Py5Graphics):
dist_ = py5.sqrt(self.px * self.px + self.py * self.py)
alpha = py5.remap(dist_, inner_radius, outer_radius, 100, 0)
alpha = py5.constrain(alpha, 0, 255)
with pg.push():
pg.translate(*PG_MEIO)
pg.no_stroke()
pg.fill(20, 100, 255, alpha)
pg.circle(self.px, self.py, self.r)
def center_ring(pg: py5.Py5Graphics, rotation: float, frame: int, radius: int = 1):
with pg.push():
pg.translate(*PG_MEIO, -20)
pg.rotate(rotation)
j = 0
while j < inner_radius_sa:
alpha = py5.remap(j, 0, inner_radius_sa, inner_alpha, 20)
pg.no_stroke()
pg.fill(py5.color(0, 0, 0, alpha))
y = py5.noise(j / noise_factor / 3, frame) * noise_amp
pg.circle(j, y, radius)
j += point_step
def inner_ring(pg: py5.Py5Graphics, d: float, frame: int, radius: int = 1):
seed = frame / inner_noise_factor / 10
with pg.push():
pg.translate(*PG_MEIO)
pg.rotate(d)
start = (
inner_radius_i
+ py5.noise(py5.sin(seed), py5.cos(seed)) * 15
+ py5.random(-3, 3)
)
j = start
while j < outer_radius:
alpha = py5.remap(j, inner_radius_i, outer_radius, inner_alpha, outer_alpha)
mix = py5.remap(j, 0, (outer_radius - inner_radius), 0, 1)
c3 = py5.color(247, 127, 0)
c4 = py5.color(255, 255, 255)
ci = lerp_color_rgba(c4, c3, mix)
pg.no_stroke()
pg.fill(py5.red(ci), py5.green(ci), py5.blue(ci), alpha)
y = py5.noise(j / noise_factor / 3, py5.frame_count) * noise_amp
pg.circle(j, y, radius)
j += point_step
def middle_ring(pg: py5.Py5Graphics, e: float, frame: int, point_index: int):
frame = py5.frame_count
with pg.push():
pg.translate(*PG_MEIO)
pg.rotate(e)
start = (
inner_radius
+ 10 * py5.sin(20 * frame)
+ py5.noise(frame / inner_noise_factor) * 50
+ py5.random(-5, 5)
)
i = start
while i < outer_radius:
alpha = py5.remap(i, inner_radius, outer_radius, inner_alpha, outer_alpha)
mix = py5.remap(i, 0, (outer_radius - inner_radius), 0, 1)
c1 = py5.color(0, 255, 167)
c2 = py5.color(255, 255, 255)
ci = lerp_color_rgba(c2, c1, mix)
thick1 = (
py5.noise(frame * 10) * thick
+ 20 * (py5.sin(10 * frame) + 1)
+ py5.random(-5, 5)
)
iris_stroke = 1.6 if point_index < thick1 else 1.0
pg.no_stroke()
pg.fill(py5.red(ci), py5.green(ci), py5.blue(ci), alpha)
y = py5.noise(i / noise_factor, frame) * noise_amp
pg.circle(i, y, iris_stroke)
point_index += 1
i += point_step
def outer_ring(
pg: py5.Py5Graphics, g: float, frame: int, point_index: int, radius: int = 1
):
frame = py5.frame_count
with pg.push():
pg.translate(*PG_MEIO)
pg.rotate(g)
start = cast(
float,
(
inner_radius_sa
- 10 * py5.sin(2.5 * frame)
- py5.noise(frame / inner_noise_factor / 1.1) * 40
- py5.random(-3, 3)
),
)
i = start
while i < outer_radius:
alpha = py5.remap(
i, inner_radius, outer_radius, inner_alpha, outer_alpha - 15
)
mix = py5.remap(i, 0, (outer_radius - inner_radius), 0, 1)
c5 = py5.color(3, 72, 65)
c6 = py5.color(20, 186, 129)
ci = lerp_color_rgba(c6, c5, mix)
pg.no_stroke()
pg.fill(py5.red(ci), py5.green(ci), py5.blue(ci), alpha)
pg.circle(i, 0, radius)
point_index += 1
i += point_step
def draw_rings(pg: py5.Py5Graphics) -> tuple[py5.Py5Graphics, bool]:
global d, e, g, point_index
frame = py5.frame_count
with pg.begin_draw():
full_turn = py5.TWO_PI
if d < full_turn:
center_ring(pg, d, frame, 6)
inner_ring(pg, d, frame, 1)
if e < full_turn:
middle_ring(pg, e, frame, point_index)
if g < full_turn:
percentual = (g / full_turn) * 100
print(f"{percentual:02f}")
outer_ring(pg, g, frame, point_index, 1)
for b in balls:
b.update()
b.draw(pg)
d += py5.radians(step * py5.random(0.5, 2))
e += py5.radians(step * py5.random(0.5, 0.8))
g += py5.radians(step * py5.random(0.1, 0.3))
point_index = 0
return pg, bool(g < full_turn)
def setup():
global PG
py5.size(*helpers.DIMENSOES.external, py5.P3D)
py5.background(cor_fundo)
py5.image_mode(py5.CENTER)
PG = py5.create_graphics(*PG_DIMENSAO, py5.P3D)
with PG.begin_draw():
PG.background(py5.color(255, 255, 255))
for _ in range(num_balls):
ang = py5.random(py5.TWO_PI) # radians
r = py5.random(inner_r, outer_r)
x = py5.cos(ang) * r
y = py5.sin(ang) * r
balls.append(Ball(x, y, x * 1.45, y * 1.45, x * 0.018, y * 0.018, 3.5))
def draw():
global PG, status
if PG:
pg, status = draw_rings(PG)
centro = helpers.DIMENSOES.centro
esfera = py5.create_shape(py5.SPHERE, outer_r / 2)
with py5.push():
py5.translate(*centro, -outer_r / 3)
py5.directional_light(200, 200, 200, luz_x, luz_y, luz_z)
esfera.set_texture(pg)
esfera.set_texture_mode(py5.IMAGE)
esfera.set_stroke(False)
esfera.rotate_y(py5.radians(90))
py5.shape(esfera)
py5.window_title(f"{luz_x} - {luz_y} - {luz_z}")
# Credits and go
canvas.sketch_frame(
sketch,
cor_fundo,
"large_transparent_white",
"transparent_white",
version=2,
)
if not status:
save_and_close()
def key_pressed():
global luz_x, luz_y, luz_z
key = py5.key
match key:
case "a":
luz_x -= 10
case "d":
luz_x += 10
case "w":
luz_y -= 10
case "s":
luz_y += 10
case "r":
luz_z -= 10
case "f":
luz_z += 10
case " ":
save_and_close()
def save_and_close():
py5.no_loop()
canvas.save_sketch_image(sketch)
py5.exit_sketch()
if __name__ == "__main__":
py5.run_sketch()