"""2026-02-11
Eye 01
Desenho que se assemelha a um olho
ericof.com|https://openprocessing.org/sketch/1307209
png
Sketch,py5,CreativeCoding
"""
from sketches.utils.draw import canvas
from sketches.utils.helpers import sketches as helpers
import py5
sketch = helpers.info_for_sketch(__file__, __doc__)
cor_fundo = py5.color(0)
balls: list["Ball"] = []
inner_radius_i = 40
inner_radius = 90
inner_radius_sa = 320
inner_radius_sb = 198
outer_radius = 550
d = 0.0
e = 0.0
g = 0.0
noise_amp = 20
noise_factor = 33
inner_noise_factor = 10
inner_alpha = 255
outer_alpha = 15
thick = 10
step = 0.8
point_step = 0.9
point_index = 0
stars_pg = None
num_stars = 8
star_objects: list["Star"] = []
def lerp_color_rgba(c1, c2, t):
t = py5.constrain(t, 0, 1)
r = py5.lerp(py5.red(c1), py5.red(c2), t)
g_ = py5.lerp(py5.green(c1), py5.green(c2), t)
b = py5.lerp(py5.blue(c1), py5.blue(c2), t)
a = py5.lerp(py5.alpha(c1), py5.alpha(c2), t)
return py5.color(r, g_, b, a)
def on_screen(x, y):
return 0 <= x <= py5.width and 0 <= y <= py5.height
class Ball:
def __init__(self, px, py, vx, vy, ax, ay, r):
self.px = px
self.py = py
self.vx = vx
self.vy = vy
self.ax = ax
self.ay = ay
self.r = r
def update(self):
# Integrate
self.vx += self.ax
self.vy += self.ay
self.px += self.vx
self.py += self.vy
# Flow field-ish noise steering (same spirit as original)
noise_fx = 35
noise_fy = 35
nx = py5.noise(self.px / noise_fx, self.py / noise_fy, 10)
ny = py5.noise(self.px / noise_fx, self.py / noise_fy, 100)
self.vx = py5.remap(nx, 0, 1, -1, 1) * 2.5
self.vy = py5.remap(ny, 0, 1, -1, 1) * 2.5
def draw(self):
dist_ = py5.sqrt(self.px * self.px + self.py * self.py)
alpha = py5.remap(dist_, inner_radius, outer_radius, 100, 0)
alpha = py5.constrain(alpha, 0, 255)
py5.no_stroke()
py5.fill(255, 255, 255, alpha)
py5.circle(self.px, self.py, self.r)
class Star:
def __init__(self, x, y):
self.x = x
self.y = y
self.px = x
self.py = y
self.vx = 0.0
self.vy = 0.0
self.ang = py5.atan2(y - (py5.height / 2), x - (py5.width / 2))
def is_active(self):
return on_screen(self.px, self.py)
def update(self, acc):
self.vx += py5.cos(self.ang) * acc
self.vy += py5.sin(self.ang) * acc
self.px = self.x
self.py = self.y
self.x += self.vx
self.y += self.vy
def draw(self):
speed = py5.sqrt(self.vx * self.vx + self.vy * self.vy)
alpha = py5.remap(speed, 0, 3, 0, 255)
alpha = py5.constrain(alpha, 0, 255)
stars_pg.stroke(255, alpha)
stars_pg.line(self.x, self.y, self.px, self.py)
def setup():
global stars_pg
py5.size(*helpers.DIMENSOES.external, py5.P3D)
py5.color_mode(py5.HSB, 360, 100, 100)
py5.background(cor_fundo)
# Stars buffer
stars_pg = py5.create_graphics(py5.width, py5.height)
with stars_pg.begin_draw():
stars_pg.stroke(250)
stars_pg.stroke_weight(1)
# Seed stars
for _ in range(num_stars):
star_objects.append(Star(py5.random(py5.width), py5.random(py5.height)))
# Particle system (ring between 75 and 150)
num_balls = 10_000
inner_r = 75
outer_r = 150
for _ in range(num_balls):
ang = py5.random(py5.TWO_PI) # radians
r = py5.random(inner_r, outer_r)
x = py5.cos(ang) * r
y = py5.sin(ang) * r
# Match original: v = (x,y)*2 ; a = (x,y)*0.018 ; radius = 2.5
balls.append(Ball(x, y, x * 2.0, y * 2.0, x * 0.018, y * 0.018, 2.5))
def draw_stars():
global star_objects
with stars_pg.begin_draw():
stars_pg.clear()
acc = py5.remap(py5.mouse_x, 0, py5.width, 0.005, 0.2)
kept: list[Star] = []
for s in star_objects:
s.update(acc)
s.draw()
if s.is_active():
kept.append(s)
star_objects = kept
while len(star_objects) < num_stars:
star_objects.append(Star(py5.random(py5.width), py5.random(py5.height)))
py5.image(stars_pg, 0, 0)
def draw_rings():
global d, e, g, point_index
with py5.push():
py5.translate(*helpers.DIMENSOES.centro)
full_turn = py5.TWO_PI
# --- Inner dotted line ring ---
if d < full_turn:
with py5.push_matrix():
py5.rotate(d)
start = (
inner_radius_i
+ py5.noise(
py5.sin(py5.frame_count / inner_noise_factor / 10),
py5.cos(py5.frame_count / inner_noise_factor / 10),
)
* 15
+ py5.random(-3, 3)
)
j = start
while j < outer_radius:
alpha = py5.remap(
j, inner_radius_i, outer_radius, inner_alpha, outer_alpha
)
mix = py5.remap(j, 0, (outer_radius - inner_radius), 0, 1)
c3 = py5.color(247, 127, 0)
c4 = py5.color(255, 255, 255)
ci = lerp_color_rgba(c4, c3, mix)
py5.no_stroke()
py5.fill(py5.red(ci), py5.green(ci), py5.blue(ci), alpha)
y = py5.noise(j / noise_factor / 3, py5.frame_count) * noise_amp
py5.circle(j, y, 1)
j += point_step
# --- Middle “muscle” ring ---
if e < full_turn:
with py5.push_matrix():
py5.rotate(e)
start = (
inner_radius
+ 10 * py5.sin(20 * py5.frame_count)
+ py5.noise(py5.frame_count / inner_noise_factor) * 50
+ py5.random(-5, 5)
)
i = start
while i < outer_radius:
alpha = py5.remap(
i, inner_radius, outer_radius, inner_alpha, outer_alpha
)
mix = py5.remap(i, 0, (outer_radius - inner_radius), 0, 1)
c1 = py5.color(0, 167, 225)
c2 = py5.color(255, 255, 255)
ci = lerp_color_rgba(c2, c1, mix)
thick1 = (
py5.noise(py5.frame_count * 10) * thick
+ 20 * (py5.sin(10 * py5.frame_count) + 1)
+ py5.random(-5, 5)
)
iris_stroke = 1.6 if point_index < thick1 else 1.0
py5.no_stroke()
py5.fill(py5.red(ci), py5.green(ci), py5.blue(ci), alpha)
y = py5.noise(i / noise_factor, py5.frame_count) * noise_amp
py5.circle(i, y, iris_stroke)
point_index += 1
i += point_step
# --- Outer solid rings (two passes) ---
if g < full_turn:
with py5.push_matrix():
py5.rotate(g)
start = (
inner_radius_sa
+ 10 * py5.sin(2.5 * py5.frame_count)
+ py5.noise(py5.frame_count / inner_noise_factor / 1.1) * 40
+ py5.random(-2, 2)
)
i = start
while i < outer_radius:
alpha = py5.remap(
i, inner_radius, outer_radius, inner_alpha, outer_alpha - 15
)
mix = py5.remap(i, 0, (outer_radius - inner_radius), 0, 1)
c5 = py5.color(3, 71, 72)
c6 = py5.color(20, 129, 186)
ci = lerp_color_rgba(c6, c5, mix)
py5.no_stroke()
py5.fill(py5.red(ci), py5.green(ci), py5.blue(ci), alpha)
py5.circle(i, 0, 1)
point_index += 1
i += point_step
with py5.push_matrix():
py5.rotate(g)
start = (
inner_radius_sb
+ 10 * py5.cos(2.5 * py5.frame_count)
+ py5.noise(py5.frame_count / inner_noise_factor / 1.2) * 40
+ py5.random(-2, 2)
)
i = start
while i < outer_radius:
alpha = py5.remap(
i,
inner_radius,
outer_radius,
inner_alpha - 90,
outer_alpha - 15,
)
mix = py5.remap(i, 0, (outer_radius - inner_radius), 0, 1)
c7 = py5.color(0, 150, 199)
c8 = py5.color(10, 36, 99)
ci = lerp_color_rgba(c7, c8, mix)
py5.no_stroke()
py5.fill(py5.red(ci), py5.green(ci), py5.blue(ci), alpha)
py5.circle(i, 0, 1)
point_index += 1
i += point_step
else:
py5.no_loop()
return
# Updates (original was degrees; now radians)
d += py5.radians(step * py5.random(0.5, 2))
g += py5.radians(step * 0.2)
e += py5.radians(step * py5.random(0.5, 0.8))
point_index = 0
# Particles
with py5.push():
py5.translate(py5.width / 2, py5.height / 2)
for b in balls:
b.update()
b.draw()
def draw():
with py5.push():
py5.translate(0, 0, -100)
draw_stars()
draw_rings()
# Credits and go
canvas.sketch_frame(
sketch,
cor_fundo,
"large_transparent_white",
"transparent_white",
version=2,
)
def key_pressed():
key = py5.key
if key == " ":
save_and_close()
def save_and_close():
py5.no_loop()
canvas.save_sketch_image(sketch)
py5.exit_sketch()
if __name__ == "__main__":
py5.run_sketch()